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    Returning to the ebb and flow of combat: All-Out Whatevers

    Bygamingballistic June 8, 2013October 24, 2016

    Revisiting a theme: what about the interplay between attacks, defenses, maneuvers, and combat options? All-Out Attacks Over in the SJG Forums on June 7, a poster was wondering about All-Out Attack, and if the “you lose your defenses” thing is too harsh. Some posters pointed out that All-Out Attack was unrealistic, awful, a death sentence,…

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  • Features | GURPS | Melee Academy | Uncategorized

    Melee Academy – Team Tactics 101

    Bygamingballistic June 6, 2013October 24, 2016

    Welcome to the third installment of Melee Academy! Today we’re going to deal with team tactics. While +Peter V. Dell’Orto is throwing down with a post on how to keep your berserker buddy alive to rage, maim, and kill with proper gusto, I thought I’d approach this from a back to basics type philosophy. That…

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    Pel the 6th Level Rogue gets a tad more badass

    Bygamingballistic June 5, 2013October 24, 2016

    While most of my gaming mastery is with GURPS, I also do play Pathfinder once a week or so. I’m in two campaigns, one run by +Jeromy French  (Skull and Shackles) and the other by +kung fu hillbilly (home brew, I think). The recently released “errata” for Pathfinder goes beyond the typical SJG definition of errata, and actually…

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