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    Worth Reading – 10 Rule Zero statements from Jeffro

    Bygamingballistic May 14, 2013

    While I’m trying to finish up Ch 8 readthrough and writeup in Pathfinder, here’s a must-read post from Jeffro. I think each of these is basically a Rule Zero subject, but they’re well noted. I will likely expand this post later on. His comments are worth reactions!

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    Making grapples suck less in armed combat

    Bygamingballistic May 10, 2013October 24, 2016

    Last post of Melee Academy was on getting into CC range with a grapple in one turn. +Mark Langsdorf picked up on this and showed a higher-percentage option to get into CC that takes two turns, and by his own notes, is really good at negating the hated Defense Bonus of a shield. Martin Leuschen made a…

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  • Features | GURPS | Melee Academy | Uncategorized

    Melee Academy: Combat Grappling and Wait

    Bygamingballistic May 9, 2013October 24, 2016

    Welcome to the second installment of Melee Academy! Grappling seems pretty cool. The benefits for throwing someone to the ground are pretty impressive in GURPS. They have to spend a few turns getting up (unless then can Acrobatic Stand), while prone they’re at -4 on their hit rolls and -3 while defending. While kneeling, which…

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