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The purpose of a gun (in TV and an RPG)

What’s a gun? OK, back up. We know what a gun is. A slugthrower. Chemical combustion or explosive powered projectile delivery vehicle. Or is it? In GURPS, a gun is a kinetic energy delivery vehicle. Since Fourth Edition did away with blowthrough – a mechanic where massive damage would overpenetrate and be lost – more…

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Actual Play: GURPS Dungeon Fantasy – Jade Regent

Skipping over all varieties of introductions and back story. Brody, our resident sneak-a-holic, returns from a foray into infiltrating the local nest of scum and villainy, to report that the girlfriend of the leader of the local Rimerunner’s guild has become recently reclusive and purchased an old hall a few days outside Karlsgard, the town…

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Pathfinder read-through – Chapter 3: Classes (Paladin through Wizard)

This is a continuation of my read-through of Chapter 3. Eleven base classes means a crazy-long entry; I broke it up. A retroactive introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to…