Search Results for: shield DnD

Violent Resolution – That’s Going to Leave a Mark
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Violent Resolution – That’s Going to Leave a Mark

The Violent Revolution continues! Perhaps even more important to how a roleplaying game resolves whether or not a fighter strikes home at his foe is how his opponent reacts when struck. I’ve been reading  +Jon Peterson‘s “Playing at the World” recently, a densely packed and quite informative history of games, gaming, and (most specifically) Dungeons and…

Violent Resolution – Hit Him with my Mace
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Violent Resolution – Hit Him with my Mace

If one is to discuss combat in RPGs, one might as well start with the medieval fantasy genre that still dominates the industry. For many games, hand-to-hand (or hand-to-tentacle, hand-to-claw, hand-to-mouth . . . ) combat is a central point of the game, hearkening back to the origin of fantasy RPGs in wargaming. This Violent…

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You got your GURPS in my D&D!

Over on Google+, +Benjamin Baugh was thinking about damage reduction in place of increased hit difficulty for D&D armor. This obviously strikes a chord with this GURPS (and D&D) player, and I replied: Even if you run screaming from the game, the implications of negated attacks and armor as damage reduction/resistance are fully fleshed out in GURPS….