RPG characterization wisdom from a 5yo

My not-quite-5yo daughter: “You know, in the Lego Movie, the good guys think the bad guys are the bad guys, but the bad guys think the good guys are the bad guys.” See? Even a five-year-old (not quite) knows that the bad guys do what they do because they think it’s the right thing from…

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RPG Mechanics: Don’t fight the system

This post has been a long time coming; I first mentioned it back when I interviewed +Kenneth Hite maybe. It’s not that important, but it’s an idea that has been growing on me for a while, and I think my discussion with Ken crystalized something. Frankly, it’s why I want to play a game of Night’s Black…

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In defense of the cinematic (Damage and Quick-Shooting Bows)

I do a lot of posting about “realistic” stuff, and increasing the verisimilitude and simulationism achievable – hopefully at minimal cost – for GURPS. An example – instead of being able to accelerate from a standing stop to full Move in one turn, if you halve your acceleration (so on turn one, Joe average can…