Rescaling GURPS HP – some car thoughts
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Rescaling GURPS HP – some car thoughts

As as was driving in to work, I was thinking about the relationship between ST, HP, and damage. One of the potential solutions people have talked about to bring fisticuff damage, especially swing damage, in line with firearms has been to double HP and DR scores, add a (2) to all pi damage, and call…

Cubic ST for GURPS?
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Cubic ST for GURPS?

Over on the forums, Wavefunction threw down a concept: use the cube of ST for Basic Lift, and therefore power, instead of the square. I’m sure there are lots of biomechanical reasons for not doing this. But he noted a few advantages right off the bat, most notably that ST is equal to HP, and…

Run, Forrest . . . Run (D&D5)
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Run, Forrest . . . Run (D&D5)

In my article from the Violent Resolution series dealing with movement, I noted that in D&D, the standard 30′ move (or even the 60′ dash) is, all things considered, quite slow. It represents six seconds of movement, so is either 5′ per second, or 10′. That’s 3.4 and 6.8mph, respectively. Or a decent walk and…