Over at Castalia House, +Jeffro Johnson has written quite a large number of posts that he’s collected on his blog under the heading Appendix N.

He also threw my way a nod as one of the Top 10 Gaming Blogs of 2014, which shocked the hell out of me, frankly. He likes my interviews, he says.
So when Castalia went looking for new posters to their blog, Jeffro thought of me, and they asked me to contribute.
Hmm. Interesting. I already have a blog. Oh, but I retain copyright? Topics up to me, as long as they appear weekly? No issues with reposting at some point?
OK, I can handle that.
So, I’d like to point out that my first post of an ongoing column is up as of today.

Keeping with my interest in representing fighting in games, from martial arts to gunfire, and my interest in both quantitative and narrative storytelling, I decided to try my hand at looking at how a few representative games handle different issues. I picked five systems, four of which I’ve been exposed to or played (sometimes extensively), and one that I haven’t, but seems well regarded by those that play – and is fantastically well supported by its fans.
I hope that you take a gander at it. It’ll appear weekly on Tuesdays, and honestly, at this point I’m thinking of ideas of things to write about a heck of a lot faster than I have time to write them. As will be no surprise to those that know me, read my blog, or my published works – these things ain’t short.