Violent Resolution – a new blog series
Over at Castalia House, +Jeffro Johnson has written quite a large number of posts that he’s collected on his blog under the heading Appendix N.
Over at Castalia House, +Jeffro Johnson has written quite a large number of posts that he’s collected on his blog under the heading Appendix N.
While I’m sure I’ll follow my narcissistic tradition of doing a full-issue review of Pyramid #3/76 – Dungeon Fantasy IV, I did want to drop in and note that yes, I do have an article in it, which I co-wrote with +Peter V. Dell’Orto. This isn’t a designer’s notes post, but I do want to…
Character points are the currency of Mission X, giving a measure of player choice. Every beneficial trait – better stats, skills, advantages, gear – costs points. Every disadvantage or quirk that limits your options gives points back. The GM sets the total budget and a recommended –50-point disadvantage cap. Those guardrails stop the game from…
One of the issues I’ve got with making characters in GURPS is the bonus points you get for Disads. Now, don’t get me wrong. For a point-based game, getting more points for being more limited than other characters is a fine design decision. In the point-based currency of character generation, you’re accepting more power when…
Welcome to the second year of GURPSDay, and here’s the final pull for you guys. We’re currently drawing content from 85 blogs, having picked up Matt Riggsby’s Tetsujin no Lllama. Only 15 more to go until we’re pulling from 100! But we’ll need your help. How? Two action items: post more, recruit more. It’s really that simple. More…
I really can’t do much better than what +Sean Punch wrote in summing up my book, so I’ll just quote it: Without fine technique, Strength and flexibility Are empty treasures — Some hack Some of the greatest warriors of myth and legend were famed for…
I’ve heard rumblings that at least three blogs will be hitting the GURPS and other games pavement over the next month or so. +Jake Bernstein, who goes by Apoc527 on the SJG Forums, was instrumental in playtesting some of my stuff. He took Technical Grappling for a spin, as well as playtesting On Target before…
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I expect that you'll keep us updated here or on G+ as a reminder when they go live. I didn't see any obvious way to add your posts there to my RSS feed.
I will – I'll also replicate the prior week's post the day before the following one goes live. Some of the posts are long enough that I've broken them in two, others are even longer but breaking it up into pieces didn't make as much sense.
Excellent! I'll try to find reasons to comment over there. I know that people employing bloggers like that sort of thing even more than bloggers like getting comments. 😉
FYI, "employ" in the "getting paid for this" sense isn't accurate – I'm not on the payroll over there. Jeffro liked my work, recommended it to the management, presumably they read some of my stuff (or at least my first sample post once I got my groove on), and asked me to write more.
Sorry you feel you have to associate yourself with people like that (check out their lead editor's publicly expressed views some time); I hope the boost to your career is worth it.
I don't endorse his publicly expressed views any more than I endorse any particular views by any other venue which hosts, but does not dictate, my work. The writing itself is, and always will be, based on gaming only.
Thank you, RogerBW, for pointing that out. Sorry, Douglas, I don't want to give that "racially aware" person any clicks. I'll just have to wait for your later publication here.
I respect that. You'll see the posts appear here starting next Monday morning, and weekly thereafter.