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Shrug It Off

While we were playtesting the Action Point rules for The Last Gasp, we ran through a boxing match. Or rather, one of my playtesters ran through a boxing match. The AP rules worked well, encouraging fighters to take standing 8-counts, lots of recovery actions, and generally making it take longer to fight. All well and…

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Penetration, Blow-through, and overly granular damage

My post on what guns do in GURPS and storytelling got me thinking about false precision in games that rate damage by HP ablation. I’ll pick on GURPS, but DnD/Pathfinder is, in its way, not much different. Ironically, I don’t think people really notice as much in Pathfinder, since the entire point of an attack…