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S&W: Eight little combats, all in a row

One of the fun things that happened in yesterday’s romp through the Castle of the Mad Archmage ( +Joseph Bloch ) is that we were able to clear out quite a few rooms. Each combat was short, sweet, to the point. The enemies (and if we screwed up, the players or friendly NPCs) fell like mown wheat,…

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Melee Academy: Fighting People Better Than You

I hope that Melee Academy attracted lots of posts today, and so I’ll list them first. Melee Academy: Dealing With Superior Foes (Dungeon Fantastic) Melee Academy: Outgunned, Outmanned, and Outmaneuvered – Now What? (Ravens ‘N Pennies) Next Academy: PCs against really bad odds. (Virtual Table Topping) Melee Academy: Hero System Style (RPG Snob) TL;DR Today’s Melee…

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Melee Academy: Reach basics

Welcome to the August installment of Melee Academy, which as always is a fine way to celebrate the fact that Thursday is GURPS-Day. Today’s topic was inspired by a pretty long forum thread on using reach weapons, and the impact of the Wait maneuver providing what seemed to be a sure-fire way of closing to…