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Violent Resolution – Never Tell Me the Odds Part 2

In the previous post, I noted that roleplaying combat can vary from storytelling to a pure tactical exercise, but that in all cases it is important that both the player and the GM have a reasonable idea of how skillful their character actually is. In short, and to invert the title of the post: you…

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Violent Resolution – Never Tell Me the Odds 1

Roleplaying combat can be about telling stories through the medium of action and physicality. It can be a pure tactical exercise, driven by achieving the best outcome (say, “crushing your enemies, seeing them driven before you, and hearing the lamentations of their women”) at the least cost. It can also just be fun fantasy wish-fulfillment,…

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Savage Worlds – Sell me on it?

I’m curious as to what people think of Savage Worlds. It’s one of the systems that seem to have been adopted somewhat broadly, and people say good things about it. I downloaded the 16-page Test Drive v6 and read through it. I definitely have opinions. But . . . I’ve never played, and you can’t…