Zoned “mapless” combat for GURPS
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Zoned “mapless” combat for GURPS

I’m blog-stalking +Peter V. Dell’Orto these days. You should too. He’s penned a few posts on mapless combat for GURPS that got me thinking, again, of borrowing concepts from other games. In this case, the concept of Zones from Fate. Zones are a nice, abstract way of thinking about who’s where in a narrative game. You can fight…

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Invocation-based Disadvantages for GURPS

One of the issues I’ve got with making characters in GURPS is the bonus points you get for Disads. Now, don’t get me wrong. For a point-based game, getting more points for being more limited than other characters is a fine design decision. In the point-based currency of character generation, you’re accepting more power when…

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Violent Resolution – The End of the Revolution

This marks the end of the Violent Resolution blog series here on Castalia House. I’d like to thank Jeffro for recommending me, and Castalia House for giving me a shot at publishing this series on the different facets of combat mechanics in my chosen systems. What did I take away from it all? Narrative Games…