Violent Resolution – You’ve got to move it move it
| | | | |

Violent Resolution – You’ve got to move it move it

Swinging a sword at an orc is all well and good, but if your friend needs help, you have to be able to reach him. Moving to (or fleeing from) a foe, or seeking a position that gives tactical advantage, is part and parcel of fighting. In fact, an emphasis on footwork, distancing, and movement…

Violent Resolution – Guns . . . Lots of Guns
| | | | |

Violent Resolution – Guns . . . Lots of Guns

In a previous article, Violent Resolution looked at the skills used for ranged weaponry. In this column, I look at the weapons themselves. Similar to differentiation found in hand-to-hand weapons, differentiation in ranged weapons, including the titular guns, provide a way of showing strengths and weaknesses, and providing different dramatic opportunities, within games. Most games (but…

Violent Resolution – As Three is to One
| | | | |

Violent Resolution – As Three is to One

“In war, three-quarters turns on personal character and relations; the balance of manpower and materials counts only for the remaining quarter.”– Napoleon Bonaparte (Observations on Spanish Affairs, Aug 27, 1808) Napoleon’s quote is stolen here for a reason, but mostly as a jumping off point. The mightiest weapons and the most efficient logistics train mean…