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Violent Resolution Commentary (David Pulver)

I got a nice response to Never Tell Me the Odds, Part 2 from +David Pulver and I thought it was worth responding in a fashion not buried in the comments! Davids words will be in magenta/Arial, my replies in regular text. Nice overview of the two game systems! Thanks. I’m trying to keep it factual and…

Violent Resolution – Mechanical Advantage
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Violent Resolution – Mechanical Advantage

In the previous segment, Never Tell Me the Odds 1 and Never Tell Me the Odds 2, the basic combat mechanics for five RPG systems were examined with the idea that if you don’t know the rough probabilities of doing what you want, you can’t really evaluate what you can do. Using the power of…

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Violent Resolution – Never Tell Me the Odds Part 2

In the previous post, I noted that roleplaying combat can vary from storytelling to a pure tactical exercise, but that in all cases it is important that both the player and the GM have a reasonable idea of how skillful their character actually is. In short, and to invert the title of the post: you…