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Invocation-based Disadvantages for GURPS

One of the issues I’ve got with making characters in GURPS is the bonus points you get for Disads. Now, don’t get me wrong. For a point-based game, getting more points for being more limited than other characters is a fine design decision. In the point-based currency of character generation, you’re accepting more power when…

Fate Point Economy – Random thought

I’ve been reading some posts recently mostly expressing dissatisfaction on the Fate Point Economy for the Fate system. I was wondering if it would be interesting if instead of a certain number of Fate Points for each character, that players could invoke as many aspects as many times as they’d like, but each time they…