I’ve been reading some posts recently mostly expressing dissatisfaction on the Fate Point Economy for the Fate system.
I was wondering if it would be interesting if instead of a certain number of Fate Points for each character, that players could invoke as many aspects as many times as they’d like, but each time they do, they throw a fate point into the “kitty.”
The GM uses invokes from that kitty, so the more the players are using their aspects, the more the GM can amp up his own opposition.
Maybe there’s a limit (probably on NPCs) for how much awesome a mook can be by invoking, so what was refresh before became an “invokes per scene” limit.
I’ve never played a real game of Fate, so I don’t know if the point economy is the greatest thing ever or something that would make me run screaming. I’ve been intrigued by the system as a result of looking at it for Violent Resolution.
What alternatives, if any, to the Fate Point economy have you used? Where are people missing the point if they’re complaining about it, or what concurring opinions exist?
As always, keep it polite.