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Melee Academy: Disarms comments by Railstar

Over on the SJG Forums, user Railstar replied to a thread announcing last Thursday’s topic. It’s a valuable contribution to the discussion, so I reproduce it here: Disarms and Reach For GURPS at least, the Reach on Disarms is one reason to use it – because you can disarm someone from the combined Reach of…

Alternate Disarms in D&D5
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Alternate Disarms in D&D5

The Melee Academy series from Thursday got me thinking of alternate mechanics for disarms in D&D. The existing one is straightforward and usable. Roll a melee attack, opposed by your foe’s Strength (Athletics) or Dexterity (Acrobatics). But neither of those two really speak well to a disarm. If anything, a Saving Throw is almost more…

Melee Academy: Disarming (by Kalzazz)
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Melee Academy: Disarming (by Kalzazz)

This is a guest post by Kalzazz on the GURPS Forums. He heeded my call to arms, and contributed this post on Disarming in GURPS. I have done some minor editing for formatting and flow, but that’s all. Disarming This is one of those things. Yes, GURPS has rules for disarming, but I can’t offhand…