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Errata released for Technical Grappling (plus commentary about biting)

Thursday is GURPS-Day, and thanks to the digital format of e23 releases, there have been some fixes and tweaks to Technical Grappling. There were three that made it in: 1. (p. 7) The neck hit location has been formally made part of the head region, rather than belonging to both head and torso. The inclusion…

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Combat Sumo Wrestling

Sumo Wrestling is the ugly red-headed stepchild of GURPS grappling skills. It really doesn’t get much love in character design from what I can tell. So, is that bad? Or is it appropriate to relegate Sumo to the dustbin of skills that should be eliminated, replaced, or otherwise shunned? Sumo! Huh! What is it good…

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GURPS Niche Protection – Capability vs. Execution

A comment that was recently made struck an idea in my head, and that was that what makes characters different is what makes the game fun. The differences in their capabilities. That struck me funny, and it took me a moment to realize why. GURPS allows two different characters that have completely identical capabilities to play…