|

Applying MECE to GURPS Attack-Defense options

In my old job, there was a principle called MECE. Mutually Exclusive and Collectively Exhaustive. This was applied when trying to organize information that already existed into groups for later analysis. This might be a customer demographic, or slicing a business into segments based on some sort of grouping, maybe to figure out which part…

|

Thrust, Parry, Step . . . pressing your opponent in GURPS

This post has a temporal shift. The link that inspired the post happened a month ago. Then I returned to it. Interesting what a month brings . . . ******* There’s a reason I follow Jeffro’s blog, since his post here crystallized something I’ve been toying with for a while. In GURPS, if you’re attacked, you…

|

Revisiting Technical Grappling

I just reread the first ten pages of Technical Grappling.  Damn, this thing is dense. I mean, I wrote it and all, but there’s a lot packed into a small space. I hope people like it. And no, I don’t know when it’s coming out either. Even if I did, I couldn’t say. So there….