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Where do all those extra bullets go?

In my comments on Rapid Fire and Shotguns in GURPS Fourth Edition, Roger Bay-West’s GURPS 101 post, I noted that he didn’t touch on hit location. This is a bit of an oddity in the GURPS rules if you think about it too much. If I fire a birdshot load with (say) #6 steel shot…

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GURPS 101: Responding to a pair of GURPS 101 posts

Looks like things are getting more interesting. Geoffrey Fagan made some notes on Social Traits in GURPS, with three more parts on the way (to appear weekly). Also, Roger Bell-West has started a blog of his own, and has penned an article on Rapid Fire and Shotguns in GURPS 4th edition. Responding to both! Social Traits…

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Range Time: Two rounds through one hole

Instant Marksman: Just Add Walther 15 rounds at 15′ Jesse Ventura (in)famously said: “If you can put two rounds through the same hole at 25m, that’s gun control!” I recently had the opportunity to fire a friend’s new Walther PPQ in 9mm. The very first time I handled the gun, I was impressed. The trigger…