|

Pyramid #3/57: Gunplay

I’ve got another article in this month’s Pyramid magazine. Called “Dodge This,” it was the result of a long series of discussions between me and +Peter V. Dell’Orto about dodging firearms and bullets. It was somewhat a reaction to my experiences which led me to write The Occasional Silliness of Dodging Lasers, and the follow-up on “Lesser…

|

Ready, Aim, and Aim, and Aim, and . . .

When I wrote the post on making snap decisions under fire, I touched on aiming a bit, as well as tracking targets. I’m going to revisit that a bit, somewhat inspired by this thread, but not entirely. I’m going to be speaking qualitatively here, since some of the ideas kicking around in my head might…

|

Skill Levels for Ranged Combat in GURPS

By special request! The post on melee skill levels in GURPS broke my previous record for number of views in a day, so I guess people liked it. Enough so that the “but where’s the ranged stuff?” came as a special request, and a natural follow-on, to boot. Preamble Ranged weapons are difficult in GURPS. Oh,…