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More uses for Tactics in GURPS

This was a bit of off-the-cuff, but I wonder if there should be a few more uses for Tactics, or the re-rolls granted by virtue of a successful Tactics contest, in GURPS. Tactics seems like it should do more, to me, anyway. Things like: Make a Tactics roll to get the benefit of partial cover…

Random initiative and a fixed GURPS turn
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Random initiative and a fixed GURPS turn

+Christopher R. Rice laid down a post about using random initiative in GURPS that turned into both an interesting “GURPS 201” post (small house rules based only on the Basic Set) as well as a thought experiment. Some notes: GURPS combat is based on a fixed turn order. Mess with this at your peril, perhaps. GURPS combat…

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Armor Piercing on a sliding scale

Thursday is GURPS-Day, and as part of writing a future entry in my Violent Resolution series (it should show up as my fourth content post, I think), I got thinking about armor piercing weapons again when reading about how the Oakeshott Type XVII sword typically had hexagonal cross sections so they could punch through armor…