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Ready . . . aim . . . BRAKKABRAKKABRAKKABRAKKA

Over on the SJG forums, there’s an interesting (if long) debate over the observation that all things being equal, it’s always better to fire lots of bullets at a target than just one, or even a short burst. The Example For example, let’s take a 500-yard shot, made by someone with Guns(Rifle)-13. That might seem…

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Retroactive GURPS-Day Post: Setups and Feints

Over on the SJG Forums, a poster going by Varyon dropped in and threw down some concepts for how to do an actual Feint out of a setup. One of the conceits of the setup attack is that, well, it’s the same as a Deceptive Attack, but defers the bonus to a later time. There…

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Condition-based grappling in GURPS

Grappling in Pathfinder and D&D5 is what you might call “condition-based.” If you hit with the appropriate attack, you’re “grappled,” and wackiness can ensue. I even speculated about how you might take the conditions already present in the D&D Basic Rules and give more flavor to grappling in that game. I’d love to expand on…