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GURPS 301: Evaluate

It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice.  Since many fights seem to involve a lot of circling – which could be cascading…

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It’s MELEE ACADEMY time! (GURPS 301: Evaluate)

+Jason Packer over on Google+ threw down this gem: Assertion: The Evaluate maneuver is utterly useless if your skill exceeds that of your opponent, and is dubious at best if your skill exceeds 10.  Wackiness ensued. In fact, it’s likely still ensuing. So, since a bunch of us on that thread were headed in…