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Expectations management and the social aspect of gaming

Mostly, when I do RPG play, instead of design work, I am doing it very specifically for the social interactions. While system can (and does) matter, what I really want out of gaming isn’t usually to play GURPS, or D&D, or whatever.[1] The ConTessa Blog Logo Over at the Contessa blog, +Sarah Richardson interviews four players about…

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Grappling in the OSR

Gothridge Manor 8 Preview L-O-C-K in the OSR! L-O-C-K in the OSR! L-O-C-K in the OSR! Lockin’ in the OSR. (Apologies to John Mellencamp) Look, a preview! A while ago, +Peter V. Dell’Orto and I decided that it should be possible, and more importantly, it would be fun to apply the principles of Technical Grappling to a game…

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Advantaged Rolls in GURPS

Over at Bat in the Attic, +Rob Conley thought about using the D&D5 Advantaged/Disadvantaged mechanic in GURPS, or for 3d6 rolls. Basically, roll extra d6s, and pick the lowest three. I’ve written about the D&D mechanic before. More than once. This has the beneficial aspects you’d find in D&D, in that it keeps the die roll in…