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Technical Longsword: GURPS gets it right

I seem to be riffing off of +Peter V. Dell’Orto a lot, but in this case we both got forwarded the same neat clip at the same time. Peter made a lot of good points in his post. What I’m going to do is break down the iconic exchange in this video in roughly one-second intervals. And…

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You got your Technical Grappling in my Dungeon Fantasy

+Peter V. Dell’Orto gives a play report on how, despite what you might think, GURPS Martial Arts: Technical Grappling makes Dungeon Fantasy more awesome, rather than less. In fairness, he and I developed a huge treatment of this subject on our own, so it’s not “out of the box” ready to go, but it wasn’t that…

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The PCs are Being Hunted – what to do?

Over on Google+ and the RPG Stack exchange, +Jeff Demers asks for help: I thought some people here may want to assist in answer this question. I’m writing an adventure for tonight and I’m floundering! How to write an adventure where the primary focus is the characters being hunted? I ran into some issues posting to the…