| | |

GURPS 301: Evaluate

It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice.  Since many fights seem to involve a lot of circling – which could be cascading…

| |

Felltower – Themes from an awesome play report

+Peter V. Dell’Orto runs a pretty awesome “pickup” Dungeon Fantasy megadungeon campaign, called Felltower. His most recent play report was epic on several levels, not the least of which was, “hey, Dragon!” More broadly, though, the session was interesting from other perspectives than was was clearly the fun that was had. What did I notice? Research…