Manor #8: Follow Me and Die likes grappling
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Manor #8: Follow Me and Die likes grappling

This review of Manor #8 by Follow Me and Die might be the nicest review I’ve ever received for something I’ve written. I think this system is what we have been needing for a simple mechanic for grappling, that makes grappling an option players would choose. Various options and outcomes that are realistic in grappling…

Old School Grappling in Gothridge Manor #8
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Old School Grappling in Gothridge Manor #8

When I wrote Technical Grappling for GURPS, I had a basic design philosophy: use the same concepts as a striking roll – attack, defense, damage – to inflict a variable amount of effect on your foe. In this case, the effect is control and restraint, rather than injury. +Peter V. Dell’Orto liked the concept enough to…