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Armor as Dice – what and why?

The term “Armor as Dice” was coined somewhere on the GURPS forums to describe a method of treating armor using (oddly enough) dice instead of points of DR. It was a bit of parallel evolution – while I wasn’t the only one to come up with the phrase, I was using it in games as…

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Detailed Shotgun Ammo – House Rule

I alluded to a set of house rules that I came up with for shotguns to deal with small shot sizes in my post on Rapid Fire rules and suppression fire. I had thought I’d posted about them, but looking, I don’t think I did. Here’s the deal: it’s commonly known that birdshot stinks as…

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GURPS Ballistics – The 1/2D Range

One of the features of Third Edition (and sorry, I never played Man to Man, The Fantasy Trip, or GURPS First or Second editions; my first experience was with Third Edition, maybe even 3ed Revised) that was retained as-is into Fourth Edition is that of the half-damage range, commonly abbreviated 1/2D. In third edition, after…