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Reverse Missiles – the options

This is in response to a quite interesting thread on Reverse Missiles. Like many things that occur at the intersection of magic and technology of any sort, there can be many answers depending on the metaphysics of how it is all supposed to work. Reverse Missiles 101 The key bits are There is one hit…

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GURPS 101: IQ, Per, and Will

For today’s GURPS-Day and GURPS 101 segment, we continue with the basic stats, this time with IQ and its derived abilities, Perception and Willpower. Many, if not all, of the comments made about the value of DX are true for IQ. They both have two derived abilities, and both of those are 5 points each….

Attacks from Behind

Over at the SJG Forums, there’s a fairly involved thread about dealing with attacks from behind. So, with that: p. B374: An active defense is a deliberate attempt to avoid a particular attack. It’s only possible if the defender is aware of the possibility of an attack from his assailant and is free to react…