Zoned “mapless” combat for GURPS
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Zoned “mapless” combat for GURPS

I’m blog-stalking +Peter V. Dell’Orto these days. You should too. He’s penned a few posts on mapless combat for GURPS that got me thinking, again, of borrowing concepts from other games. In this case, the concept of Zones from Fate. Zones are a nice, abstract way of thinking about who’s where in a narrative game. You can fight…