Zoned “mapless” combat for GURPS
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Zoned “mapless” combat for GURPS

I’m blog-stalking +Peter V. Dell’Orto these days. You should too. He’s penned a few posts on mapless combat for GURPS that got me thinking, again, of borrowing concepts from other games. In this case, the concept of Zones from Fate. Zones are a nice, abstract way of thinking about who’s where in a narrative game. You can fight…

Pump action crossbow
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Pump action crossbow

Once again, over on the forums there’s a thread. In this case, someone created a repeating crossbow that is re-loaded using a pump-action similar to a shotgun. The design on the thread was a fairly standard design, nothing quite as elaborate as the image to the right. So, what would I make of such a beast?…

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D&D Firearms Damage – conversion musings

I have no idea why I did this. But I was thinking, probably because of my comments in my firearms-related Violent Resolution column. But  . . . I wondered to myself if there was a way to turn some sort of real-world number into D&D damage output. I know, I know. Why would I ever…