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Invocation-based Disadvantages for GURPS

One of the issues I’ve got with making characters in GURPS is the bonus points you get for Disads. Now, don’t get me wrong. For a point-based game, getting more points for being more limited than other characters is a fine design decision. In the point-based currency of character generation, you’re accepting more power when…

Revisiting ST (Strength) Rolls in GURPS
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Revisiting ST (Strength) Rolls in GURPS

Edit: I do a lot of GURPS writing, but my audience is now broader than it used to be. That’s all to the good, of course. But: ST is Strength in GURPS. HT is Health. DX is Dexterity. HT and DX are 10 at the average, and relate to physical and mental robustness to physical…