MAD about weapons
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MAD about weapons

This isn’t a rules suggestion – at least not yet. I was just thinking that with a focus on multiple attribute dependency, embracing the strategy that characters will need to have multiple high stats to get the most out of any particular role, you could provide some useful and fun differentiation in . . ….

Combat Maneuvers – Anything can be attempted (DnD5)
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Combat Maneuvers – Anything can be attempted (DnD5)

We didn’t have enough people to run Majestic Wilderlands today, so we yakked a bit about magic items and game design.  One thing that came up was a rules variant, based on the “you got your GURPS in my D&D” concept. But not even really that. The basic philosophy was that of the OSR and…