I like it.
I like that you need to have lots of different skills and abilities to make a character work. I like that one rolled or chosen high score doesn’t eliminate most of the challenges for a character. I like having to make choices as to what I’m good at (not that I mind it if I roll up a D&D character with few weaknesses, or get assigned 300-500 points in GURPS. Awesome can be rather fun.)
I might get around to this one day, might not. But I always thought it would be fun and good to take the basic 5e ruleset and see how much more MAD you can make it. I could start with S&W, and I’d likely be adding some sort of skill system to it in order to help spread the MAD around.
Fifth Edition has actually done a nice step in this direction already, given the various attributes that skills are based off of. There’s a good smattering of skills for everything but CON.
Where else might I look?
Well, you get your DEX bonus to hit, and STR bonus for damage. For both melee and ranged. DEX 20, STR 10? Great. You roll 1d20+5 to hit, and 1d8 damage for a longbow. Other way around? 1d20 to hit, 1d8+5 for damage.
More excuses and ways to use all attributes in combat. CHA-based Intimidation attacks. INT based ruses. WIS is already useful for Perception, but needing to make a roll (or likely just use the passive score, with an option to roll) in order to pay attention to multiple assailants. A CON roll to deal with fatigue either in or after a battle.
Actually, that one gives me an idea. Hmm.
As I’ve been doing my “make a character” challenge, I note that usually there are three stats you need to mind. The primary stat for your class – STR for fighters, DEX for archers and thieves, WIS for priests, etc. There is often a “secondary” stat which isn’t secondary at all – your power stat. CHA for Paladins, WIS for clerics and monks, INT for mages.
And then there’s CON. CON is HP, and HP are life. So everyone needs CON.
Fighters need DEX too, right? Not so much, though the boost to initiative matters. Mostly (but not always), I’ve seen fighters waive their DEX bonuses in exchange for heavy armor. You can get to AC 17 with Studded Leather and DEX 20, or the best medium armor and DEX 14. Beyond that, you need heavy or magic or both. And then you have disadvantage on stealth and no DEX bonus for armor anyway, so melee fighters can deprecate it. That gives them STR and CON.
My charcters tend to have high WIS, because I hate being the guy standing there not noticing a foe.
I’d obviously want/need to flesh this out more. The best place to start might be were I trying to use the 5e base (and a non-existent OGL) to create a 5e Modern game. Then I could tinker, playtest, revise, weep with frustration, revise again, playtest some more, give up, start over, and finally emerge triumphant.
You know, the usual writing process.
For now, it’s all in the “hmmm” stage. But I really do like rules where if you start with something like the standard array (15, 14, 13, 12, 10, 8) then there’s no class and no stat for which you say “but of COURSE” I put my 8 there. That won’t impair me at all.