When you roll the dice, make it matter

Had a brief interchange (not hostile) with another gamer in a different forum. The question was on Will rolls in gaming, and I noted that in The Last Gasp, I call for a will roll if you’re wanting to do something that drains a (now much more debilitating) Fatigue Point. To quote pieces of the…

Run, Forrest . . . Run (D&D5)
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Run, Forrest . . . Run (D&D5)

In my article from the Violent Resolution series dealing with movement, I noted that in D&D, the standard 30′ move (or even the 60′ dash) is, all things considered, quite slow. It represents six seconds of movement, so is either 5′ per second, or 10′. That’s 3.4 and 6.8mph, respectively. Or a decent walk and…

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Action Points and exhausting defense

After I posted the link to my thoughts on spending HP (and thus depleting a reserve of grit and skill) to do more damage to your foe (depleting his reserve of grit and skill) the poster Kalzazz made a comment, which had an interesting bit in it: ‘The enemy made his attack by 3, I…