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Ready, Aim, and Aim, and Aim, and . . .

When I wrote the post on making snap decisions under fire, I touched on aiming a bit, as well as tracking targets. I’m going to revisit that a bit, somewhat inspired by this thread, but not entirely. I’m going to be speaking qualitatively here, since some of the ideas kicking around in my head might…

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Melee Academy: High skill vs. armor and shield

This post was spawned in the same discussion +Peter V. Dell’Orto references in his recent entry on the Shield Wall question. This isn’t more about Shield Wall, but more shields in general. After I started on this, I figured some of my fellow bloggers would like to try, so I contacted Peter, Mark, Jason, and the…

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Melee Skill Levels: A surplus of Awesome

Inspired by a post from +Patrick Halter. OK, so you’ve got a highly competent character. Maybe it’s DF. Maybe it’s Monster Hunters. But with 250-400 points and a smackdown focus, you can bring the hurt with the best of them. Problem is, you’re new to GURPS. Your GM is sitting there looking at you with that…