Technical Grappling, now with ART!
According to +Sean Punch, Nikki Vrtis has received the art for my manuscript!
This may wind up being my shortest blog entry ever, but: SQUEEEEEE!!!
Ahem.
Very excited to have the book take that next step.
According to +Sean Punch, Nikki Vrtis has received the art for my manuscript!
This may wind up being my shortest blog entry ever, but: SQUEEEEEE!!!
Ahem.
Very excited to have the book take that next step.
We started out, after the usual banter, buying healing potions (4 at 130gp each) and +Peter V. Dell’Orto hired two hirelings and a 14-year old torchbearer. We called them Red 1 and Red 2 to start, and decided that the torchbearer was an exchange student, and we’d be giving him two gp and one credit. We enter…
I used to play in +Ken H‘s Monteporte campaign, and I remember it fondly. Recently, he rebooted it, and posted some session notes here. They struck me with two thoughts. Tangible is Good He writes: Resource and Time Management: We are keeping more careful track of resources, such as food, torches, and arrows. We are also…
Thursday is GURPS-Day, and I’m going to try and answer a question that +Jason Packer probably already answered for himself. But I write what hits me. He noted in a post that there are ways to randomly hit lots of things in GURPS, but “chinks in armor” doesn’t seem like one of them. Are there any ways…
If you’ve played GURPS for years, you’ll recognize the bones instantly – but the muscles have been boosted for modern action the same way Dungeon Fantasy RPG enchanted them for fantasy. Skills are consolidated and broadened for speed and to avoid newb-traps. Traits have been reorganized and repriced. The entire damage and injury system has…
Thursday is GURPSDay, and today marks the end of GURPSDay’s May recruiting month. Well, the good news is we didn’t get skunked. The other good news is we are now up to 47 blogs from which we pull. I know there’s more out there, though, and just because it’s not recruiting month, that doesn’t mean…
Yet another heavy production week, hopefully one of the last for a bit. No movement on Backerkit since last week; same folks still pending. Delvers to Go made slow manuscript progress; life is getting in the way more than a bit. I provided much feedback on the new Delvers to Grow cover, and thanks to…
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In an effort to get this book to come out quicker, I'm going to do my part to sit back and throw money at the screen until magic happens.
My first thought was "Active Release Therapy?" and then I though, oh no, wait . . .