I backed a Kickstarter – Dead Men Tell No Tales
I’m a sucker for games with cooperative play, and have enjoyed the heck out of Pandemic. When I saw Dead Men Tell No Tales on the G+ feed, I decided to pitch in.
Because hey . . . pirates.
I’m a sucker for games with cooperative play, and have enjoyed the heck out of Pandemic. When I saw Dead Men Tell No Tales on the G+ feed, I decided to pitch in.
Because hey . . . pirates.
Well, +Peter V. Dell’Orto and I went and did it – we took GURPS Technical Grappling and made it into an OSR-compatible short rules set Having now done this twice, what is it with me and grappling rules, and what principles are involved? Coming to Grips Grappling is probably one of the oldest forms of combat on…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, as of 10:30pmCST today, there have been 41 GURPS-Related posts from our list of 56 blogs that have popped up on the radar screen. We picked two new blogs – Christain Blouin is chronicling his…
GURPS Technical Grappling introduced the concept of Trained ST, which is a skill-specific boost to ST provided by repetitive muscle coordination. The principle of the thing is that the more you practice something, the better you can coordinate your power to achieve greater equivalent power. This makes tons of sense for weapon use (something like…
When +Hans-Christian Vortisch wrote Tactical Shooting, we came up with the Minute of Angle rule, which states that the maximum skill you can have with a firearm, including all modifiers except for range and size, can’t exceed 22 + 2*Acc. This was a calculation where I looked at the typical spread of a weapon in bench-rest mode, and converted…
This season was a lot like a two-parter on Cable-TV. Episodes 1-8 were amazing and fun. We decided to take aim at the global Private Military Corporation called Blue Skies. It’s the finest sort of gaming, in my opinion. Fast-moving. Involved. Proactive. We took the fight to the enemy and expended our resources (scarce and…