I backed a Kickstarter – Dead Men Tell No Tales
I’m a sucker for games with cooperative play, and have enjoyed the heck out of Pandemic. When I saw Dead Men Tell No Tales on the G+ feed, I decided to pitch in.
Because hey . . . pirates.
I’m a sucker for games with cooperative play, and have enjoyed the heck out of Pandemic. When I saw Dead Men Tell No Tales on the G+ feed, I decided to pitch in.
Because hey . . . pirates.
A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see what inspiration strikes,…
A new revised version of Technical Grappling is now live. If you’ve already got a copy, you’re going to want to download it again. The alterations are significant and beneficial. If you don’t have a copy, you need run right over and get one. Thanks again to Steve Jackson Games and +Steven Marsh for allowing this sort…
SJG published GURPS Social Engineering: Back to School not long ago. I’m a credited playtester, and one thing I can tell you about the playtest was that it was . . . lively. I’ve not yet reread the draft since it was published, though that’s on my to-do list. The book does tackle one of…
All GURPS damage has three parts to it, even if much of the time they’re implicit. In order of how it’s applied, which is our first point of potential controversy! 1) Armor divisor. Yes, on a hit and a failed defense if one is allowed, the first thing you probably do as ask “how much armor,…
+Christopher R. Rice laid down a post about using random initiative in GURPS that turned into both an interesting “GURPS 201” post (small house rules based only on the Basic Set) as well as a thought experiment. Some notes: GURPS combat is based on a fixed turn order. Mess with this at your peril, perhaps. GURPS combat…
My new Alien Menace campaign is rather specifically designed to be episodic in nature. Each session is supposed to be a differet mission, to keep things lively. +Peter V. Dell’Orto‘s Felltower campaign is a megadungeon. He’s got a huge swath of area prepared, some stocked, some not, and the players explore this ground at their…