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More uses for Tactics in GURPS
This was a bit of off-the-cuff, but I wonder if there should be a few more uses for Tactics, or the re-rolls granted by virtue of a successful Tactics contest, in GURPS. Tactics seems like it should do more, to me, anyway. Things like: Make a Tactics roll to get the benefit of partial cover…
Pondering the new year
Looking at the past in order to chart the future as we head into December. I started Gaming Ballistic on Dec 26, at my wife’s parents house, after (most likely) reading +Peter V. Dell’Orto‘s DF blog, and possibly some others. Re-reading my first week or two of posts, though . . . mostly it was Dungeon…
Shooting targets with lasers
Sorry that I missed GURPS-Day yesterday. I was travelling in Germany for business. That was my first time in Europe since 1998 or so, when I spent three weeks near Eindhoven in the Netherlands. I need to go back. *** A brief comment based on a very long discussion over the Rate of Fire and…
It’s MELEE ACADEMY time! (GURPS 301: Evaluate)
+Jason Packer over on Google+ threw down this gem: Assertion: The Evaluate maneuver is utterly useless if your skill exceeds that of your opponent, and is dubious at best if your skill exceeds 10. Wackiness ensued. In fact, it’s likely still ensuing. So, since a bunch of us on that thread were headed in…
Musings on “33 Things I want from Combat as a player” Part 1 (1-11)
+Lowell Francis over at Age of Ravens threw down a mighty post: “33 Things I Want From Combat As a Player.” I read them, and had thoughts. I will share them, because that’s what I do on this blog. My comments are in black, while his are in color. The original post was huge as it was,…
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When told the reason for daylight saving time the old Indian said…
‘Only a white man would believe that you could cut a foot off the top of a blanket and sew it to the bottom of a blanket and have a longer blanket.’
Speaking from bright and sunny Arizona, what is this “Daylight Savings Time” you speak of? 😀
We've got plenty of daylight, we see no need to save any.