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Majestic Wilderlands – Marcus the Training Pell
We begin where we left off, about to get into a fight with “the glasstaff” as well as Herone (connected to the dragon Pan Calderax, which can’t be good for us) and at least one other. We’ve sent a hapless courier inside, he got caught and is now either being tortured or beaten or otherwise…
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Making your own Luck – Soldier and Tactics
One thing that appeared in GURPS Martial Arts (by +Peter V. Dell’Orto and +Sean Punch ) is the concept of the tactics-based ‘reroll.’ Martial Arts, the Basic Set, Monster Hunters, Impulse Buys Found on p. 60, under the skill description for Tactics, it presents a few different ways Tactics can help you. There’s an abstract option where the leaders…
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Rules for Grappling Rules
Well, +Peter V. Dell’Orto and I went and did it – we took GURPS Technical Grappling and made it into an OSR-compatible short rules set Having now done this twice, what is it with me and grappling rules, and what principles are involved? Coming to Grips Grappling is probably one of the oldest forms of combat on…
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Returning to the ebb and flow of combat: All-Out Whatevers
Revisiting a theme: what about the interplay between attacks, defenses, maneuvers, and combat options? All-Out Attacks Over in the SJG Forums on June 7, a poster was wondering about All-Out Attack, and if the “you lose your defenses” thing is too harsh. Some posters pointed out that All-Out Attack was unrealistic, awful, a death sentence,…
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Majestic Wilderlands – The Party Goes to the Mall
When last we left our heroes, we were being relentlessly pursued by an angry flesh golem (and really, is there any other kind?), which was currently tearing apart the secret door we’d closed behind us. We decide that the equivalent of a short rest has passed. We shoot a few arrows at it, and it…
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Pyramid #3/72 – Alternate Dungeons Review (Dungeon Fantasy Video Gaming)
I finally return to Pyr#3/72 (after Pyr#3/73 is already out!) to finish up my review of this issue, Alternate Dungeons. This is an issue that could be a lot of fun. Dungeon Fantasy is full of entertaining tropes, some used for amusement, some for simplification, and some for the one true purpose of absolute and…
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When told the reason for daylight saving time the old Indian said…
‘Only a white man would believe that you could cut a foot off the top of a blanket and sew it to the bottom of a blanket and have a longer blanket.’
Speaking from bright and sunny Arizona, what is this “Daylight Savings Time” you speak of? 😀
We've got plenty of daylight, we see no need to save any.