Character Collections: Funded on Day One!
Time to put on that pretty floral bonnet and party. Hopefully I won’t end up married to a psychotic redhead. My current mostly-stable redheaded wife would not be amused.
We mostly got our quorum for today’s game. The players and I had decided that this game would start at level 7 instead of level 1, to test out the mid-power game. So whom did we have? +Anne Hunter was Gudrun, a level 7 human runic barbarian. She carried a greatsword and a shortbow, and has…
+Charles Akins gave Gaming Ballistic a nod as one of the “Ten RPG Blogs Everyone Should Be Reading.“ His entry for GB reads: 4. Gaming Ballistic by Douglas Cole Before I started reading Douglas Cole I avoided GURPS like the plague. I labored for years under false beliefs about the game and foolishly ignored a robust system that…
Originally in Technical Grappling, Grip ST – how many dice you get to roll when you grab someone – was figured differently. During revision, it was changed, and during playtest, it was altered, folder, spindled, and mutilated. Ultimately, I decided to go with a precise way to combine limbs when grappling. Figure out the contribution…
I’ve written quite a bit on Paladins before: Have I been playing my paladin wrong? Spell Choices for the 4th-level paladin Mark Bludiell – 5e Paladin This time, though, and with the different rolls I am using for the exercise in comparative offensive ability, I decided to go a slightly different way. The key attributes…
The Violent Revolution continues! Perhaps even more important to how a roleplaying game resolves whether or not a fighter strikes home at his foe is how his opponent reacts when struck. I’ve been reading +Jon Peterson‘s “Playing at the World” recently, a densely packed and quite informative history of games, gaming, and (most specifically) Dungeons and…
+Peter V. Dell’Orto did a nice post on critical hits yesterday. One thing that came up a few times is that there are cases where if you only crit on a 3 and have a skill of 3, then you’re either rolling an awesome crit, or you’re screwed. This can be avoided, though, by using margin…