Standard Operating Questions
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Standard Operating Questions

Thursday is GURPSDay, and while writing a review of GURPS Action 2: Exploits, hopefully for this coming Sunday, I was reading through the section on Squad SOP from Chapter 2, and the point made on “Subtlety” jumped out at me. The advice it gives is “The GM should ask each player to describe his PC’s…

Aeon Campaign: S1E6 – Crazy is as crazy does
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Aeon Campaign: S1E6 – Crazy is as crazy does

Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive. Arc Light (Christian) – battlsuited gadgeteer with electrical powers The Rat Queen (Emily) – brick with super-perception; made of actual rats Eamon Finnegan (Kyle) – smooth…

Melee Academy: Opening Moves for my Superhero
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Melee Academy: Opening Moves for my Superhero

Welcome to another installment of Melee Academy! Today’s topic is “Opening Moves.” Here are some other posts by other participants Melee Academy – Wu Wei – Mailanka crouches in Wait with a post on Wu Wei. How you can use optional rules to create greater tension in your melee game, and why Wait can be…