I joined host Che Webster on his podcast Roleplay Rescue. The entire subject was GURPS and the Dungeon Fantasy RPG.
I joined host Che Webster on his podcast Roleplay Rescue. The entire subject was GURPS and the Dungeon Fantasy RPG.
“With a world divided who do you turn to?”
The fine folks at Stranger Comics have launched an opportunity to get a Pathfinder 1E module set in Niobe’s world of Asunda, with epic new races, feats, items, and more. Asunda is in development at HBO with creator Sebastian A. Jones co-writing and Executive Producing. Also available on the campaign are beautiful hardcovers for their comics, miniatures, LARP weapons and more! So you can read the books and play the game before it goes to the screen! Creators include: Peter Bergting (Lord of the Rings), Jae Lee (Dark Tower), and Hyoung Taek Nam (The Last of Us)!
I was pointed towards the Niobe and the Untamed project by Sebastian, who contacted me to say nice things about the Nordlond Sagas. Well, right back at ’em: the quality of the visuals and production values of the products offered in their Kickstarter really look top-notch – and they’re not kidding about an HBO series being in development! I can only imagine how awesome it would be to see Nordlond brought to life in either graphic novel format; even more so in live action!
In any case, as we are moving toward the Norðlond Sagas stretch goals, take a moment to look at what they have to offer. I think it’s worth your time, especially if you’re a player of other systems!
One of the nice things about interacting with the GURPS creative community is that every now and then someone takes something you’ve done and really, really goes to town on it. Sometimes it’s a review, sometimes a critique, sometimes an improvement or upgrade.
Mailanka took my article Conditional Injury from Pyramid #3/120 (my last article in Pyramid before, sigh, it closed down), and wrote, well . . . a lot about it.
Worth a read.
This is all the time that you have to back the Dungeon Fantasy RPG Magic Items 2 “Quickstarter.”
As of Thursday morning, with 34 hours to go, the project stands at 447 backers, for $10,181. That means there are another 212 backers needed to push it past the $15,000 stretch goal that pushes the book from 48 pages to 64 pages.
It’s funded – the goal was $4,000 – so the 48 pager is going to happen. But $64 would be better. Don’t wait on this one! And tell your friends.
Not sure if you noticed, but Dungeon Fantasy Monsters 2 is $15 as a PDF and $25 for a softcover print book for 52 pages. The current product – Magic Items 2 – is being offered for only $10 for PDF, and $18 for both print and PDF.
This represents a significant discount for the period of the Kickstarter. I’d hazard that if you have any interest in this, you want it now. The PDF of DFRPG Monsters 2 was also $10, the Print + PDF bundle $20, in the last campaign.
Go back it. What are you waiting for?
And as I noted in a prior comment, September is a good month for the Dungeon Fantasy RPG.
Coming perhaps as soon as next week to Kickstarter, three new products:
This setting and adventure details the towns of Jarngarðr (the Iron Garden) and Midgard, and describes a great deal of trouble caused by some unusually motivated dragons. I’ve got cover art for this one already! By Kyle Norton.
The first of the Nordlond Sagas that features actual dungeons, and more than one, for the Dungeon Fantasy RPG. This one will come in at 64 or 80 pages, I suspect. Details the settlement and area around the town of Forest’s End, whose celebration of the Jarl’s plans to make his claim of domain to the king are about to be rudely and fatally interrupted. By Merlin Avery.
No cover yet on this one, but here’s a page of Nordvorn, but with a new border and banner that represents what the interior of Forest’s End will look like.
Finally, this 16-page short supplement is planned around 16-18 lenses, from half-breeds to beast-men. Will include more data on some of the major cultures and races of Nordlond, such as the dwarves and true elves. By Kevin Smyth, who did yeoman’s work in helping me build and adjust the 16 pre-gen characters in Hall of Judgment.
I suspect that the “get all three” pledge level for print and PDF will be about $65. The “all the Nordlond!” level, which gets you all three new books plus Hall of Judgment 2nd Edition, The Citadel at Nordvorn, and Fantastic Dungeon Grappling is likely $130, in case you missed the last few projects. Other levels will be available, including Retail pricing for bulk orders.
Watch for it!
This snuck into my feed this morning. 24 to 48 pages, digest format. System neutral, and highly inspirational.
I’m in for the physical copy.
This is a verbatim copy/paste of the Daily Illuminator Announcement. Please note that when Phil says “it won’t be open long), he means it: it runs next week only, from Monday Sept 2 through Friday Sept 6. Don’t expect to pop in on the weekend and pledge. Make plans now.
As we mentioned earlier this month, Sean Punch has finished a new expansion to the Dungeon Fantasy Roleplaying Game . . . and it is going to Kickstarter next week! This “Quickstarter” campaign is scheduled to launch on Monday and will run until Friday, September 6, at which point we will move forward with printing the new book.
For those of you who backed the Dungeon Fantasy Monsters 2 campaign earlier this year, we’re happy to report that the books arrived in Austin earlier this week and we’ve started packing and shipping rewards. Many of you in the U.S. will see your packages very soon, maybe even next week if all goes well!
Physical rewards in the new Dungeon Fantasy Magic Items 2 Kickstarter campaign will only be offered to U.S. backers; those of you outside the United States may select the PDF option. Once we have shipped the printed book to supporters, then we will make it available as a part of our on demand GURPSline.
To jump in when the Kickstarter campaign goes live, please follow both the Steve Jackson Games and Warehouse 23pages on Kickstarter. Once we launch, regardless of which account we use, you’ll receive an email notification from Kickstarter and can join right away. And you won’t want to miss launch day; the campaign for Dungeon Fantasy Magic Items 2 will not be open long.
And to follow up on that, while I need to check with my authors (one of whom is under a hurricane watch), there will be three DFRPG products coming to Kickstarter from Gaming Ballistic Real Soon Now.
Hopefully running Sept 10 (the Tuesday after the SJG one closes) through Oct 12:
My recent experience with doing five short adventures at once has convinced me that while I can only run a few Kickstarters per year, I can definitely deliver more books than I have crowdfunding campaigns.
A quick break from pitching my own stuff to pitching someone else’s.
Glynn’s a great cartographer and he writes well too. His third Midderlands Kickstarter is running now:
It’s good, quirky stuff. Check it out. I’m a backer as well.
The Blind Mapmaker was a big backer – he got his own character – on Hall of Judgment. He also does great reviews.
His review of Hall of Judgment was complete, criticized where warranted and praised what he liked.
So I offered him the opportunity to get a preview of what was done already: This was his report.
So, today’s Adventure seed features Draugr. Lots of them. Obviously, these would fit into Norðlond, because draugr. But did you know that (at least according to the Viking Answer Lady), it was expected for the groom to retrieve an ancestral sword from a barrow.
Let me quote the passage in full:
Originally by Viking Answer Lady
Since men did not wear a visible token of their bachelor status, the symbolic removal of their old identity followed a much different ritual from that being followed by the bride. The groom was required to obtain an ancestral sword belonging to a deceased forebear for use later in the wedding ceremony. There is a string tradition in the sagas of breaking grave-mounds in order to retrieve a sword belonging to a deceased forebear, to be given to a son of the family, and Hilda Ellis-Davidson finds evidence for the importance of such a sword at the wedding (Hilda R. Ellis-Davidson. “The Sword at the Wedding,” in Patterns of Folklore. Ipswich UK: D.S. Brewer, 1978. p. 123). This would indeed be a powerful ritual of separation and destruction of the man’s identity as a bachelor, with the descent into the grave-mound to recover the sword serving as a symbolic death and rebirth for the groom. If an appropriate barrow was not available, the ancestral sword may have been concealed by the groom’s relatives in a mock-tumulus (Ibid., p. 109). This would provide an opportunity for the groom to be confronted by a man costumed as a ghost or aptrgangr of his ancestor, who might elaborate on the young man’s instruction by reminding him of his family history and lineage, the importance of tradition, and the need to continue the ancestral bloodline. On the other hand, the sword which the groom had to obtain might instead be gotten from a living relative, complete with the lecture on family history: the sagas are not clear on this point and nowhere actually describe grave-breaking as a part of the wedding ceremony.
So, in order to get married . . . a vital part of the society . . . our young viking had to go on a dungeon delve. Sure, it’s likely one a one or two room dungeon, but in Fantasy Norse Thegn Land, you have a very, very real expectation of finding a dead guy (or gal!) at the end of it, and that corpse was really possessive about their stuff.
If it is a true ancestor, perhaps you could get by with a test of mettle, or suffering through a lecture on marriage and the undead’s expectations of his living ancestors. Or perhaps that was her favorite sword and she feels she needs it in Valholl, so get yer grubby mitts off of it.
Things like this, plus the deep mythology of the culture, some of which we’re all familiar with (it’s likely that the words wraith and wight came from raiðr and vaettr, pronounced, you guessed it, wraith-urr and vight-urr; not to mention Tiw’s Day, Woden’s Day, Thor’s Day, and Freya’s Day/Frigga’s Day), were one of the reason that, after a quick playtest session using the Norse myths, I quickly settled on that culture as the basis for my future world.
It’s DEEP. And between marriage customs, the expected behavior of its inhabitants, and that the Viking culture got its name from the practice of venturing out, killing people, and taking their stuff, and the deep pervasiveness of magic and rune lore . . . it made it simply a natural for the Dungeon Fantasy RPG.
Today is an unusual “GURPSDay.” Unusual because there are two Kickstarters going on that influence the future of the Dungeon Fantasy RPG specifically, and GURPS more broadly.
So this is going to be a bit of “rah, rah” and a tetch of hard sell.
Let’s start with the big one.
This one’s important. It’s being used to judge latent demand for the game, and the boxed set does that. The Monsters book is something that we’ve all been asking for. For a long while. If you’re neither following the campaign nor pledged, please do one or both.
Thanks to beautiful synergies with the DFM2/DFRPG campaign, we got a much-needed and much appreciated kick in the pants these last few days, and are only $1800 from funding. There are 275 folks following the campaign who have not yet pledged. If 60 come in and pledge, we fund. If you ALL came in and pledged, we’d hit two stretch goals and the book would be 128 pages. We’d need 150 people past that to hit the offset print run goal.
The common denominator for both campaigns is (a) they haven’t funded yet, and (b) early funding is actually really important. Once you fund, you can start confidently writing checks for things.
In my case: while I took a financial risk (but not a competency one!) doing so, I hired an editor last night. More on her in an update later today. But for my art, which is the lion’s share of the cost of my book, I am not reaching out to artists, and committing their time, until we’re funded. If we funded tomorrow, I’d start talking with my artists – and especially my cartographer! – immediately.
From SJG’s perspective: I can’t say. But once it funds, I have to assume that there’s a bunch of folks that can be put on duty making the game happen. For now, they’re working other things. Or so I speculate.
In either case: early funding is always important, and if you can manage to throw in early, please do so.
Share Early, Share Often
As noted above, the key to success for both campaigns is new folks. In particular, retail stores and bulk orders are really key. They are more likely to bring in new players, and they tend to order many copies, which helps push up the numbers for print runs, and large print runs are better on a marginal cost basis. That means more financial success for the line, which means we want to do more, better, and faster.
So, what can you do?
GURPSDay is starting its sixth – GURPSDay started in February 2013, a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.
If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.
How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.
Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.
Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.
As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “Thursday is Back the DFRPG Kickstarters Day”