OSR Dungeon Grappling: In the Wild
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OSR Dungeon Grappling: In the Wild

Jason Hobbs, of Hobbs and Friends of the OSR, linked me in to a grappling duel that he was going to run in an ongoing game he runs. You can see it here, from about the 5 minute mark to about 10 minutes, maybe a bit longer. He used concepts from my book, Dungeon Grappling,…

Fun in Grappling (Fantastic Dungeon Grappling)
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Fun in Grappling (Fantastic Dungeon Grappling)

The control point based rules in my various grappling supplements are good. But they can be adjusted to taste in various ways to increase the fun in grappling at your table. TG: The History GURPS Martial Arts: Technical Grappling evolved in the writing and testing, as all books do. Originally, DX penalties and ST penalties…

Fantastic Dungeon Grappling: A self-review
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Fantastic Dungeon Grappling: A self-review

I got a sometimes-rare opportunity last night – I got to use the rules I’ve written in the core of their design intent. In this case, it was the simplified and upgraded rules for grappling that appear in my recent Hall of Judgment book: Fantastic Dungeon Grappling. These took the method of GURPS Martial Arts: Technical Grappling, and seasoned…