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You got your Technical Grappling in my Dungeon Fantasy

+Peter V. Dell’Orto gives a play report on how, despite what you might think, GURPS Martial Arts: Technical Grappling makes Dungeon Fantasy more awesome, rather than less. In fairness, he and I developed a huge treatment of this subject on our own, so it’s not “out of the box” ready to go, but it wasn’t that…

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Slytherin Fu

Once again, my creativity is roused somewhat by a thread on the forums. This one’s on snakes and grappling. One might imagine that I have something to say on this, being the GURPS grappling guy. One would be right. The Raw Way (mostly) If you have a snake that attacks by constriction, you have a…

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Condition-based grappling in GURPS

Grappling in Pathfinder and D&D5 is what you might call “condition-based.” If you hit with the appropriate attack, you’re “grappled,” and wackiness can ensue. I even speculated about how you might take the conditions already present in the D&D Basic Rules and give more flavor to grappling in that game. I’d love to expand on…