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Errata released for Technical Grappling (plus commentary about biting)

Thursday is GURPS-Day, and thanks to the digital format of e23 releases, there have been some fixes and tweaks to Technical Grappling. There were three that made it in: 1. (p. 7) The neck hit location has been formally made part of the head region, rather than belonging to both head and torso. The inclusion…

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Combat Sumo Wrestling

Sumo Wrestling is the ugly red-headed stepchild of GURPS grappling skills. It really doesn’t get much love in character design from what I can tell. So, is that bad? Or is it appropriate to relegate Sumo to the dustbin of skills that should be eliminated, replaced, or otherwise shunned? Sumo! Huh! What is it good…

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Technical Applications – Fightin’ with Peter

+Peter V. Dell’Orto asked me to run him through a fight with Technical Grappling, and we spent a while on Friday night going through one. You can read Peter’s take on this match up over at Dungeon Fantastic. Actually, we spent nearly an hour yakkin’ it up, since he’s a great guy to talk to and…