+Peter V. Dell’Orto asked me to run him through a fight with Technical Grappling, and we spent a while on Friday night going through one.
Actually, we spent nearly an hour yakkin’ it up, since he’s a great guy to talk to and we have a very large number of overlapping hobbies. Anyway . . .
So, we ran through a fight between João Dias and a nameless mook with ST 13, DX 11, Knife-12, and Brawling-12.
Dias won, of course . . . but that knife was really annoying. A few armed parries caused some damage to Dias, and I walked away with some great take-aways that I’ll probably expand upon later.
- Like I say in the book, you need to exploit Posture and Position . . . and position is the new thing. Everyone more or less knows about posture – it’s right there in the Basic Set, but the options for Position are new, and should be minded. You really, really want to work into your foe’s side and rear arcs where possible.
- Rule Zero matters. Always. When Peter rolled our thug over on to his face after throwing him down, technically, his grounded arm wasn’t grappled, right? Yeah, bullcrap. It’s pinned on the ground, and couldn’t be used to break free, and I ruled accordingly. Be sensible. If a grappler accepts the -6 penalty to acquire the foe’s rear arc in an interesting way, reward it.
- We didn’t even use the weight advantage rules, but when we considered the impact, it meant that the move Dias used to control our thug would have been devastatingly effective, and validated the choice to remove the “Pin” from grappling in GURPS. It’s just not needed.
- Peter’s ultimate choice was to grapple the thug’s knife arm (for 5 CP), and then follow up by more-or-less kneeling on his neck with the other leg (a 4 CP grapple with one leg). Combined with rolling him over, keeping him prone, and the (notional) weight advantage, this pinned him very effectively
- The rules for referred control reinforcing through multiple holds work great once you get through the calculation. I need to work on a better description for that, and can think of a neat way to implement a little helper in Excel that will streamline this immensely. It can be done in your head, but why would you?
- If you have different grappling skills (say, Wrestling and Judo) you will have different Trained ST with each, based on your relative skill level with each. So choose carefully what you’ll do. Control Points, once earned, are generic, so using (say) a superior Trained ST with Wrestling to gain CP and then using Judo to do a throw, spending those CP, and following up with Wrestling for a Takedown or (perhaps surprisingly) an Arm Lock is pretty key.
- Dias stacked up a dominating positional and control point advantage over the thug. He was “pinned,” but he could still eke out an attempt to break free using an All-Out Telegraphic Attack for +8 to skill. That’s the go-to option when you’re trapped under something skillfull, strong, and/or heavy. In effect, you’ll likely be crit-fishing for a “multiplies CP by X” result . . . and again, this is likely correct.
The Most Important Point
Lastly: the most important points you will spend when creating a ground fighter who is interested in takedowns, throws, and lockouts is going to be buying off the Ground Fighting penalties for posture. The -4 to attacks, -3 to defenses you take by being prone is absolutely crippling at moderate point totals, and buying it off to where you are minimally impacted (even going so far as to buy Technique Mastery to totally buy off all penalties) is really crucial.
The relative disparity in “knows Ground Fighting” and “doesn’t know Ground Fighting” is really dominating in fights that go to the ground – this is true in realty as well. It’s not that a guy can’t get stuff done on the ground: He can. But he’ll have to make extensive use of All-Out Attack (Determined) and/or Telegraphic Attack to do it.
Still quite pleased with the emergent behavior coming out of the rules, and Technical Grappling is a good addition to GURPS. (Everyone go buy it! I want to do more for SJG, and nothing says “let him write more” than good sales.). There are a few places where we can make it even easier, and I’ll get right on that.