In +Christian Blouin‘s campaign they’re using Technical Grappling (which is now over 250 sales!) and this seems to lead to more attempts to do grappling-related things. I consider this a win.
One thing that came up during play was Drolf, +Justin Aquino‘s character whom I was driving for the day, was going to run by an orc, dumping him onto the ground as he did.
We debated between Hook and Sweep very briefly, but were all inclined to sweep. Still, I’ve been thinking about sweeps vs. takedowns (in TG, Force Posture Change) a bit.
Let’s step on to the Grappling Mat for some guidance:
Skill-3, Wrestling at -4 was added as a “new basic attack.”
You roll to hit with Sweep, and if successful, you roll a Quick Contest Sweep or Trained ST vs his own Trained ST, DX, Acrobatics, or best grappling skill.
If you hit, he fails to defend, and you win the contest, he falls prone. You can’t change your posture to get bonuses.
The rules are the same if you start from a grapple, but you still can’t leverage posture changes. A grapple isn’t required, though, and if you sweep someone from a grapple, the assumption is you may not retain CP (p. 19 in the Takedown Table).
Force Posture Change/Takedown
A takedown in this manner requires a grapple. It’s also a contest that is basically even up: both parties’ Trained ST, DX, or best unarmed grappling skill. However, you take penalties based on what you want to do to them, and what you do.
Throw him prone, but stay standing yourself? You’re at -4, similar to a Sweep with Wrestling. Go all the way down with him, going prone yourself? You’re even-up.
You can maintain CP during this move unless you run into impossible positions (p. 11).
You do a sweep when you want to remain standing, and want to put your foe on the ground without grappling him first.
If you have high Trained ST as your forte, you’ll roll against that in both contests, so you’d only do FPC if you really want to (a) retain CP or (b) change posture with your foe. By the way, the easiest way to retain CP while remaining standing is to ensure you have a grapple of a limb – this is commonly taught in my HRD class, and you can maintain that grapple from standing or (more likely) a crouch position.
Sweeps are really sweet when moving through a target, or if you really need that mobility. The fact that they default from weapon skill at -3 also means for warriors that have sky-high melee weapon skills (and maybe ST) but not a lot of unarmed grappling oomph they can put a guy on the ground at a decent clip. A DF character with ST 14 and (say) Melee Weapon at 20 will Sweep at 17 and have a Trained ST of 15 which isn’t too shabby.