Alternate Disarms in D&D5
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Alternate Disarms in D&D5

The Melee Academy series from Thursday got me thinking of alternate mechanics for disarms in D&D. The existing one is straightforward and usable. Roll a melee attack, opposed by your foe’s Strength (Athletics) or Dexterity (Acrobatics). But neither of those two really speak well to a disarm. If anything, a Saving Throw is almost more…

Grappling at The Flagon
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Grappling at The Flagon

Over at The Dragon’s Flagon, the wayfarer penned something about grappling. Naturally, since I’ve had a few things to say about it myself, I was drawn in as the proverbial moth to the flame. He’s writing a “fantasy-heartbreaker” RPG. What is that? I had to look it up, and found this definition over on The…