Reloading Press: JHP Bullets
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Reloading Press: JHP Bullets

The GURPS rules for hollow point or expanding bullets in GURPS are pretty simple: you pick up one level of increased wounding modifier in exchange for having an armor divisor of (0.5), meaning that your projectile is really quite poor at penetrating armor, but pretty good at injuring people. So 2d+1 (0.5) pi- would normally…

GURPS Day Summary Feb 5 – Feb 11, 2016
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GURPS Day Summary Feb 5 – Feb 11, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been about 50 GURPS-Related posts that have popped up on the radar screen, which is a nice chunk of reading material. Some of the more recent entries are really good – stuff that…

Melee Academy: Opening Moves for my Superhero
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Melee Academy: Opening Moves for my Superhero

Welcome to another installment of Melee Academy! Today’s topic is “Opening Moves.” Here are some other posts by other participants Melee Academy – Wu Wei – Mailanka crouches in Wait with a post on Wu Wei. How you can use optional rules to create greater tension in your melee game, and why Wait can be…