GURPS Day Summary Feb 5 – Feb 11, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been about 50 GURPS-Related posts that have popped up on the radar screen, which is a nice chunk of reading material.

Some of the more recent entries are really good – stuff that would have fit well into Pyramid.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Southern Style GURPS (Chris Bower)

Shooting Dice (Hans-Christian Vortisch)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Feb 5 – Feb 11, 2016 (2/11/16)
  • Alternate Defenses for All-Out Attack (2/11/16) – Players rarely select All-Out Attack in the games I’ve played in, because of the loss of defenses. This is true even when using Tactical Shooting with firearms, which serves to divorce the action even more from the more realistic rules in the book. I explore options to make it more attractive without dominating the game.
  • Melee Academy: Opening Moves for my Superhero (2/10/16) – Welcome to Melee Academy, and today’s topic is opening moves. In a recent set of superhero campaigns, I discover that sometimes the best opening move is that which gives you the most tactical information about an unknown foe.
  • Aeon S1E5: More than meets the eye (2/09/16) – In the Aeon GURPS Supers campaign, the team investigates a pattern of exploding transformers. We suspect an electrically-powered super, do our homework, and survive a fight through luck, more luck, and the skin of our teeth.
  • Reloading Press: .45 ACP (2/08/16) – This installment of the reloading press presents the venerable but effective (and some would say winner and still champion) .45ACP pistol cartridge, with stats for GURPS and D&D.
  • Geek & Sundry on GURPS – some praise, some misconceptions (2/05/16) – Geek & Sundry does a nice piece on games that are not Dungeons and Dragons. It mentions GURPS, but does it a disservice by perpetuating some stereotypes that were never wholly true, and with the advent and maturation of Fourth Edition are outdated at best.

Let’s GURPS (Pseudonym)

Ravens N’ Pennies (Christopher R. Rice)

Castalia House (Jeffro Johnson)

The Collaborative Gamer (Joseph Linden)

Armin’s GCA 5 Blog (Armin Sykes)

RPG Jutsu (Merlin Avery)

Northport (Denis McCarthy)

Further Up the Spire (Archon Shiva)

Worlds Beyond Earth (Derrick White)

Mailanka’s Musings (Daniel Dover)

Game Geekery (Warren “Mook” Wilson)

  • GM Convention Tips (2/11/16) – Some quick thoughts on prepping a one-shot convention game.

Dark Paths and Wandered Roads (Jason Woollard)

  • Simple Tricks I (2/11/16) – Episode I of our brand new GURPS:Star Wars campaign! The Crew of the Painted S’kytri mourns the loss of a good friend and find themselves in the middle of an old-fashioned cantina shootout!

Insidious GURPS Planning (Mr. Insidious)

Dungeon Fantastic (Peter Dell’Orto)

Code By Clockwork (Jeff Demers)

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